Demo: all bots, planets and logs are made up. You can look at everything, but not save or play. End demo
Interface language

Applies to all of HIVE – every user and every bot. Areas that aren't translated yet stay German for now.

Bot name

The name HIVE uses for the bot (bot bar, scripts, logs, notifications). A running bot is stopped briefly and started again under the new name; running scripts end and restart via “run at bot start”.

Role in the universe & threat assessment

Bots in the same universe talk to each other. The main account is protected, guards keep an eye on it. The threat assessment checks every attack on this bot: does an own fleet land into the attack, does the attacker win, what can be looted – and sends a short note via Telegram/Discord. It only reads TBot's event list, so it costs no extra game requests. Note: by the OGame rules, accounts with the same IP must not have fleet contact with each other – the exchange here is information only.

Universe: Andromeda · no other bot in this universe
Homeworld

The celestial this bot's scripts work from (script function GetHomeWorld()). Without a choice, the oldest planet is used.

Current: Planet [4:223:7]
Layout

The bot follows the chosen layout: its values are written into the bot's module settings now and every time you save the layout. Anything the layout doesn't set stays as set on the bot. A layout never changes credentials or planet fields. Edit layouts under Bots › Default settings & layouts.

Planets in the module settings

Removes every coordinate from the start points, targets and exclusion lists of all modules that is not one of this bot's own planets or moons (e.g. another bot's planets). Single start/target points get the homeworld instead. New bots are set up like this automatically on their first login.

Theme in the game window

Replaces original graphics in the “Play” tab and loads the theme's theme.css. Themes are uploaded under Bots › Global.

Works when HIVE is opened via localhost (the browser only allows the service worker it needs there or over HTTPS).
Game requests

Brake for everything HIVE itself requests or triggers in the game – scripts, OGLight module, dashboard. Too many requests in a short time can trigger a captcha. TBot's own modules and your playing in the “Play” tab are not affected.

Since start: 0 requests, 0 in the last minute · braked 0×, waited 0 s in total
Login & notification

Sends a message when the bot runs but isn't logged in – e.g. because Gameforge asks for a captcha. Telegram is set up under Bots › Global, Discord in the bot's settings.


Captchas HIVE doesn't know itself can be solved by hand under Solve captcha – the message then comes right away, with a link. Wrong credentials are never retried automatically, a Gameforge login lock is always waited out.